![]() ![]() Thanks! I completely forgot that an image of the mobile UI was available since David beat me to it, I'll just explain what all of the controls are. I still like a lot of 2D games, but I wouldn't mind if they were the Wanderer I personally prefer full 3D because it allows me to see more detail and generally has a better feeling than 2D. Now, you're absolutely entitled to your opinion of preferring 2D to 3D, but you shouldn't expect the majority of people to necessarily agree with you. Some people might complain about the models used or the art-style, but nobody said anything negative about 3D itself. You can have a 3D game with awesome graphics and still fail because the game itself isn't fun to play, or have a text game that is very popular due to being a well-made game.Īlso, where do you get the information that 2D is more popular with AE players? All responses I saw to AQ3D, both on forums and social media, have been positive to the use of 3D. It doesn't really matter how many dimensions you use, but how well the game itself is made. The games you mentioned are popular not because they are 2D, but because they are well made. So, you should have to make 3D graphics, but lock the camera to a side-view, right? That doesn't sounds like it necessarily reduces time spent on making models too much, since you still need to make 3D models. In fact, 2.5D is a niche MMO genre that has a very large number of fans making a browser/android omni game with 2.5D will generate far more revenue than a game that looks like a copy-paste of other Unity games. The difference is the terrain and the viewing angle, which create a faux-2D experience in many areas - something that many of AE's original players would like. They'd still be making a 3D game with 3D mechanics. And yet, there are many 2D MMOs out there that are very popular.Īs I said, the game would still be 3D. And yet, 2D indie games are super popular. And yet, Paper Mario was created and became super popular. Yes, 3D games are more popular, but that is because developers and genres have evolved and left 2D in the dust. I have actually found this to not be the case. Please take a look at Elsword and Dragonica to see what I mean. They'd be able to generate the same game world they do now, just with making the terrain less heavy and therefore cutting down production costs. Up, down, left, right, forward, backward, crisscross, spiralwise, etc. ![]() Once again, they could still make the character move in all directions. ![]() It's a creative choice.Įlsword, Grand Chase, and Dragonica are all 2.5D side-scrolling MMOs that use this system, especially Dragonica. There's not really much to discuss about that. In fact, most people do prefer 3D games to 2D ones, due to all the freedom of movement they give, and the chance for more interesting art assets (a centenary tree is a lot more imposing when you can circle around it than when it is "printed" on your screen).īut at the end, the real reason this game is in 3D is because the devs wanted to make a 3D game. I also don't think being in 2D would necessarily make the game automatically more popular among the fanbase. Sure, it would be done faster, but is it really worth it? 3D has the advantage of completely allowing the player to move in any direction instead of setting them on a precise path they must follow, and can easily keep the cartoony feeling. Now they don't need any graphics, and requires less work on coding. They could have made this AQ: The Text Game. Furthermore, cutting down production cost and time isn't necessarily good. Is what you're suggesting really feasible with an MMO? I don't think it is, since different players will follow different paths. It would simply cut down production cost and time, allowing them to create more content at a faster rate without invalidating the core mechanics of the project.and while making it something that their current fanbase would be more prone to try. In that game, there are even areas where you're side-scrolling forwards like in those popular Android parkour running games, something that AQ3D's use of 3D can easily do since the character can already move in all directions. Their games (AQ3D included) are cartoony and the frogzard fountain's water spewing at the top is a cartoony animation that they could put in more maps if the maps were side-scrolling.Īn excellent example of this is Trine 2. It's not about putting in DF's art style. There could have been a "wall" behind the character and paths in that wall or on the opposite side of the wall for paths to other areas. They could've had the character move in all directions, but with the camera remaining a side-scroll. They could've made a 100% 3D game that side-scrolled, giving it a 2D "feel" and massively decreasing the time required to make each area. ![]()
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